Swing, punch, and tag-team your way through New York as Peter and Miles in this slick, emotional sequel packed with big moments and small joys.
Liam Carter
Plays odd games so you don’t have to (but maybe you should).
Full Review: Marvel’s Spider-Man 2
Friendly Neighborhood Sequel (With Fangs)
Okay, full disclosure: I’m a sucker for Spider-Man. Always have been. Comics, movies, cartoons — all of it. So when Marvel’s Spider-Man 2 dropped, I cleared a weekend, stocked up on coffee, and dove in.
And yeah... it’s awesome. Not just in the "superhero game" sense, but in the “this is fun and polished and actually hits some emotional beats” kind of way.
Is it perfect? Nope. But it swings so hard and so smooth, I couldn’t put it down for days.
The Basics (In Case You’ve Been in a Cave)
This is a sequel to Marvel’s Spider-Man (2018) and Miles Morales (2020), and it blends both characters into a joint story. You switch between Peter Parker and Miles Morales during the campaign, and both have their own quests, moves, and slightly different vibes.
New York’s bigger. The map now includes Queens and Brooklyn, and web-wings let you glide between rooftops like you're speedrunning a Red Bull commercial. It’s still one of the most satisfying open worlds to just move through — and this time, it feels faster and more fluid than ever.
Two Spideys, One City
What surprised me most is how natural the character switching feels. It’s not forced or gimmicky — it actually adds a rhythm to the game.
Peter’s story is heavier. He’s dealing with Venom, the symbiote, and the emotional weight that comes with it. Meanwhile, Miles brings more heart and community, still figuring out what kind of Spider-Man he wants to be.
They’re both awesome in different ways. I kept switching not because the game made me, but because I wanted to see what the other guy was up to.
Also, huge bonus: their skill trees are separate, so you can specialize however you like.
Combat and Chaos
Combat builds on what the first game did, but everything’s a bit tighter and flashier now. New animations, new finishers, and new gadgets make it feel like you're constantly improvising in the best way.
Peter with the symbiote is an absolute tank — heavy, angry, and loud. Miles, on the other hand, gets some new venom powers that are just ridiculously fun to chain together.
One thing I noticed: the enemy variety’s been cranked up. You’ll fight classic thugs, sci-fi weirdos, and some beautifully designed boss fights. Venom especially deserves a shoutout — his sequences are wild, cinematic, and slightly terrifying.
Small Details I Loved
NPCs recognize you. A random guy yelled “Yo, it’s Morales!” as I swung by. I paused and just grinned like an idiot.
Photo mode is still amazing. I spent way too long lining up a shot of Peter mid-air during a sunset. Worth it.
Brooklyn feels alive. There’s a little jazz café that just made me stop and chill. Didn’t even know it was there. Just found it by accident.
This is the stuff that made it feel less like a checklist game and more like… I was just living in their world for a while.
Stuff That Could Be Better
No game is flawless, and this one has its “eh” moments.
Some side missions are still just "go here, beat dudes, leave." I don’t mind that — but when the rest of the game is so dynamic, these bits stand out.
Also: I had a couple of visual bugs. One time Peter’s head disappeared during a cutscene and I genuinely screamed. But hey, it was kind of funny.
The biggest issue? I wanted more from the ending. It wraps up well, but I wasn’t ready to leave. That might be a compliment, actually.
Performance Stuff (for the Nerds Like Me)
I played on PS5. Load times? Barely noticeable. Frame rate? Smooth 99% of the time, even when chaos broke loose. Fast travel is so fast it feels fake — like they’re just showing off now.
Also: accessibility options are deep. If you need control tweaks, subtitles, high-contrast modes, etc., they’ve really gone all in.
So… Worth Playing?
If you liked the first one, this is a no-brainer. If you skipped Miles Morales, maybe go back — this sequel blends both arcs and leans hard on your connection to them.
It’s not just a superhero game. It’s a game about choices, friendships, burnout, pressure, and trying to keep your head on straight when the world won’t stop spinning.
Also, it lets you uppercut a lizard into a train.